using UnityEngine;
using System.Collections;

public class Unit : MonoBehaviour {
	public int MovementRange = 5;
	public int JumpRange = 1;
	public int Speed = 10;
	public int Team = 1;
	
	private int _timeCounter;
	
	// Use this for initialization
	void Start () {
		_timeCounter = 0;
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
